Primary
Red Yellow and Blue 3
Red Yellow and Blue 3
By mixing combinations of red, yellow, and blue 3 Orange, green, violet
Primary + Secondary 6
colours opposite
All colours have - Hue, Intensity, and Value Munsell System
Hue = name of colour Warm or cold Warmth of a colour is a property of hue - We can divide the colour wheel into two halves - with orange in the center of one one side and blue at the center of the other Colours near orange are warm, colours near blue are cool Why? Psychological association - Colours halfway between are fairly neutral - To add warmth, we usually add yellow - To add coldness, we usually add blue - there can be a "cool green" and a "warm green" - useful for colour schemes for harmony
Most important dimension Lightness or darkness Shade - add black Tint - add white
aka saturation aka purity aka strength To lower intensity, add grey
and how we perceive it. Depending on the colour of other elements, the background, etc. something might appear too dark or too small
Warmer colours seem to appear closer Cooler colours appear farther Farther elements - cooler and less intense
direction of light, direct/indirect light, shadows, the surface underneath/reflected light, everything plays a role
Sunlight = warm Artificial light = cool
setting, effect
shadows - usually cool
Bright, warm colours - happy and light low dark colours - gloomy
value and intensity = low? gloomy mood, serious atmosphere
Don't use too many colours, too intensely Stick to fewer hues too many intense colours = compete for attention, appear in disarray, sore to look at
Monochromatic – Take one hue and create other elements from different shades and tints of it.
Analogous – Use three colors located beside one another on the color wheel (e.g., orange, yellow-orange and yellow to show sunlight). A variant is to mix white with these to form a “high-key” analogous color scheme (e.g., flames).
Complementary – Use “opposite color” pairs—e.g., blue/yellow—to maximize contrast.
Split-Complementary (or Compound Harmony) – Add colors from either side of your complementary color pair to soften contrast.
Triadic – Take three colors which are equally distant on the color wheel (i.e., 120° apart: e.g., red/blue/yellow). These colors may not be vibrant, but the scheme can be as it maintains harmony and high contrast. It’s easier to make visually appealing designs with this than with a complementary scheme.
Tetradic – Take four colors that are two sets of complementary pairs (e.g., orange/yellow/blue/violet) and choose one dominant color. This allows rich, interesting designs. However, watch the balance between warm and cool colors.
Square – A variant of tetradic; you find four colors evenly spaced on the color wheel (i.e., 90° apart). Unlike tetradic, square schemes can work well if you use all four colors evenly.
RGB - Additive colour scheme. Used for screens. EMITS light, so more you add colours, gets brighter. Add all colours, you get white
CMYK - Subtractive color palette. Print. Absorbs light. More colour you add, the darker it gets. Add all colours, you get black